Development of the re-directors
28/04/2011
05/04/2011
Blender begins
03/04/2011
UV mapping and texturing
Unfolding the UV's was one of the hardest and most tedious things I have ever done but somehow I managed :)
Texturing was fun though and seeing that whatever I changed in the PSD file update in the maya file was really useful. The texture I used was a crusty bark type texture for the main body and then a nice gradient green to red for the flower on its back - this was inspired by the colouring of cactus flowers.
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